Associate Game Producer

Gamefuel Studio


Date: 4 hours ago
City: Remote, Remote
Contract type: Full time
Remote

About Gamefuel

GameFuel is a bootstrap startup with a clear vision: to deliver top-tier game art content by combining world-class talent with efficient processes. We partner closely with game development studios, ensuring seamless integration and minimising client overhead. At GameFuel, we empower our artists to grow into complete game professionals—specialists who understand the broader game context and the impact of their work on the final product.


About the role

You have spent a year or two in a game studio, co-development house, or outsourcing service. You know how production work actually moves: the tickets, the daily stand-ups, the client updates, the late milestone scrambles. Now you want a role where you own more of that.


This is that role.

You will work alongside our senior producer, keeping the day-to-day flow of work on track across an active co-development engagement. That means running the Jira boards, writing tickets that artists can work from without hand-holding, keeping the team's rhythm tight, and producing the weekly status report that our clients and senior stakeholders rely on.


What you'll do day to day

  • Run the Jira boards. Maintain workflows, filters, and dashboards. Keep ticket status accurate at all times. Clean up stale tickets and build the JQL queries the team needs.
  • Break briefs into tickets. Take art briefs and milestone targets from the senior producer and turn them into discrete, well-scoped tickets that an artist can start on without confusion. Every ticket needs a clear description, the right references and specs attached, and acceptance criteria that make "done" unambiguous.
  • Keep the team's workload sensible. Cap how much work is open at any one time. Help the team pull in new tickets as they finish current ones. Spot blockers early and clear them before they become everyone's problem.
  • Run a short daily check-in. Fifteen minutes, focused on what is blocked, what is at risk, and what is moving. The board carries the status. The meeting carries the problems.
  • Watch how work flows. Track how long tickets take from started to done, how many close each week, and where work piles up. Bring the patterns you notice to the senior producer so the team can improve the system.
  • Produce the weekly status report. Senior stakeholders and the client read this. It tells them what was delivered, what is in flight, what is at risk, and what decisions are pending. You will build it from live Jira data and your own notes.
  • Run post-milestone reviews. After each delivery, sit down with the team and talk through what worked and what did not. Leave the session with one or two concrete changes for the next milestone.


What you'll bring

  • One to two years working in production, project coordination, or a similar operational role inside a game studio, co-development house, or outsourcing service. You have seen how a real delivery pipeline works and you want to run one.
  • Solid Jira proficiency. You can maintain a board, write a JQL query, and configure a dashboard without needing a tutorial.
  • An understanding of game art pipelines: how briefs move from client to artist, what good feedback looks like, and where reviews tend to go sideways.
  • Strong written English. You can write a ticket description a stranger can act on, and a status report a busy stakeholder can read in two minutes.
  • A calm, organised approach when things get messy. You notice when something is drifting and you pull it back into shape without drama.
  • Good self-management. You plan your own week, meet your own commitments, and ask for help before you fall behind, not after.
  • Comfortable working across time zones, with daily contact with UK colleagues.


Nice to have

  • Experience working directly with external clients or managing client-facing reporting.
  • Familiarity with Confluence, Slack, ShotGrid, or similar production tooling.
  • Exposure to flow-based delivery methods or visual workflow management.
  • Where this goes
  • Production is a craft and this role is where you develop it properly. Over time you will build depth in flow-based scheduling, forecasting, and the operational habits that let small teams ship high-quality work consistently.
  • We also use AI tools daily for ticket drafting, status synthesis, JQL building, and pipeline diagnostics. You will be expected to use them well and find new ways to apply them as the work demands.
  • This is a natural step toward a full producer seat. If that is where you are headed, this is the right place to build the foundation.

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